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검색어: user participation, 검색결과: 5
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박민수(한국과학기술연구원) 2011, Vol.28, No.4, pp.85-97 https://doi.org/10.3743/KOSIM.2011.28.4.085
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Abstract

The purpose of this study was to develop a methodology of user participation evaluation of a scholarly information site in the field of science and technology and to enhance the site by applying a set of testing protocols. Experiments were conducted in a laboratory setting. Data from multiple sources, including eyetracking, search logs and post surveys, were collected and analyzed quantitatively. Based on the results of eyetracking, the contents and images were reorganized after removing unessential elements in the site. The resulting data from the search logs showed that the users were able to finish the tasks more quickly with the revised user interface. The results of the data analysis of post surveys indicated an overall improvement in the revised website compared to the original one.

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이 연구는 연구정보시스템의 이용성을 높이기 위해 필요한 이용자 인터페이스 설계 원칙이 무엇인지 확인하고, 연구정보시스템의 개발 및 유지, 보수에 지속적으로 이용할 수 있는 휴리스틱의 개발을 목적으로 수행되었다. 이를 위하여 문헌조사와 이용자 인터페이스 분야의 전문가와 연구정보시스템의 이용자를 대상으로 심층인터뷰와 참여 관찰을 실시하여, 연구정보시스템의 이용자 인터페이스 설계 원칙과 그러한 원칙을 시스템에 적용하기 위해 필요한 인터페이스 요소가 무엇인지 분석하였다. 분석 결과를 토대로 연구정보시스템의 설계 및 평가에 활용될 수 있는 7차원의 86가지 항목으로 구성된 휴리스틱을 제시하였다.

Abstract

The aim of the study is to identify the design principles for user interface required to increase the usability of research information systems and to develop the heuristics for the research information systems. For this purpose, a series of literature review was conducted to examine the user interface design principles for the research information systems, and the in-depth interview and participant observation were performed on the users of the systems and experts in the field of user interface to investigate the design principles and the interface factors for applying such principles in the systems. Based on the results, the heuristics of 86 items in 7 different dimensions were proposed.

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박성재(Florida State University) ; Bradley Wade Bishop(University of Kentucky) 2011, Vol.28, No.2, pp.159-175 https://doi.org/10.3743/KOSIM.2011.28.2.159
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The purposes of this study are to evaluate the navigability of three web-based mapping applications and to suggest how to improve the navigability of all web-based mapping applications. With these purposes, this study conducted a web-based survey congruent with a think aloud and systematic observation for individual participants, followed up by a focus group with all participants. Based on the findings, recommendations are proposed for web-based mapping applications that include a standard click and drag panning function in mapping applications, a scaled zooming option, increased text for icons and buttons, and other potential changes to computer hardware for increased navigability in these applications. By improving the navigability of web-based mapping applications, the learning time may be reduced for each application and the speed at which users’ geographic information needs are met will be quicker.

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박미향(국회도서관) ; 이지연(연세대학교) 2011, Vol.28, No.2, pp.195-208 https://doi.org/10.3743/KOSIM.2011.28.2.195
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This study presents the findings from research on the Everyday Life Information Seeking (ELIS) behaviors of Korean government officials in their 50s. 500 survey respondents participated and the quantitative data were analyzed through Structural Equation Model having six key concepts such as personal information environment, information-seeking attitudes, online information attitudes, barriers to information seeking, retirement expectations, and library expectations. The findings showed the important relationships between expectations of the retirement and two constructs (personal information environment and information-seeking attitudes). This study can be used as a strategic implication for library practitioners to develop their library management process in accordance to the potential and powerful evolving user group in a future aged society.

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곽승진(충남대학교) ; 배경재(동덕여자대학교) 2011, Vol.28, No.3, pp.313-333 https://doi.org/10.3743/KOSIM.2011.28.3.313
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최근 전자책이 점차 대중화되고 다양한 전자책 단말기가 출현하고 있다. 본 연구는 전자책 단말기의 사용성 평가를 위한 평가 요소를 정의하고, 그 요소를 기초로 하여 전자책 단말기의 사용성 평가 실험을 수행하였다. 실험 대상 전자책 단말기는 가장 많이 이용되고 있는 3종을 선정하였으며 피실험자는 중학생, 대학생, 직장인으로 구성된 15명을 대상으로 하였다. 실험 결과 아이패드의 사용성이 가장 우수한 것으로 조사되었으며, 상대적으로 전자책 전용 단말기인 아마존 킨들의 경우 터치 기능이 없는 것이 상당한 사용성 저해 요인인 것으로 응답되었다. 또한 전자책 단말기가 제공하는 고유의 하드웨어 및 소프트웨어적 사용성이 사용자에게 매우 중요한 요소이며, 전자책 단말기의 하드웨어적 측면과 연관된 기기 휴대성이 전자책 단말기의 전반적인 사용성에 큰 영향을 미치는 것으로 나타났다.

Abstract

Many e-book readers have become available as e-books are in popular use these days. We first developed the evaluation criteria and elements for testing the usability of e-book readers and then examined the usability of three e-book readers. The usability testing was conducted using three e-book readers that were most popular with 15 participants that consisted of middle school students, university students, and office workers. The study found that iPad showed the best usability. In case of Amazon Kindle, participants indicated that the lack of the touch function imposed a great deal of negative impact on the usability of the interface. Also, the hardware- and software-oriented usability provided by an e-book reader was considered to be a very important element for the users, and the portability in connection with the hardware-oriented aspect of an e-book reader was shown to be of great effect to the overall usability of an e-book reader.

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