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검색어: librarians’s perceptions, 검색결과: 2
1
윤설리(연세대학교 교육대학원 사서교육전공) ; 김기영(연세대학교 문헌정보학과 교수) 2024, Vol.41, No.1, pp.163-187 https://doi.org/10.3743/KOSIM.2024.41.1.163
초록보기
초록

본 연구는 초등학교 교사의 사서교사와의 협력 독서교육 의도에 영향을 미치는 요인을 파악하고, 협력 독서교육을 위해 학교도서관과 사서교사가 해야 할 방안을 모색하는 데에 그 목적이 있다. 이를 위해 경기도지역 초등학교 9개 학교, 교사 176명을 대상으로 설문조사를 실시하였고, 수집한 자료의 데이터 코딩과 데이터 선별 과정을 거쳐 통계적으로 분석하였다. 연구 결과, 학교도서관의 도서관 역할, 이벤트 역할 인식은 초등학교 교사가 협력 독서교육에서 효과를 기대하며, 사서교사(사서)가 전문성이 있다고 인식했다. 하지만 초등학교 교사의 학교도서관의 교육적 역할 인식은 협력 독서교육의 기대효과와 필요성을 낮게 인식했으며 사서교사(사서)의 전문성도 낮게 인식했다. 본 연구는 협력 독서교육 방안과 그 안에서 사서교사의 전문성을 어디에 두어야 할지를 제안하였다는 점에서 의의를 가진다.

Abstract

This study examines the teachers’ perception of the school library’s role and the teacher- librarian expertise that enables collaborative reading education in elementary schools. Furthermore, it develops strategies that the school library and teacher-librarians should undertake for collaborative reading education. The questionnaire was developed to survey 176 teachers in 9 elementary schools in Gyeonggi-do. As a result, the teacher’s perception of the school library’s role and event role perception would positively impact the expected effects of collaborative reading education intention. This study is meaningful in that suggestions are offered for collaborative reading education and where teacher-librarian expertise is placed.

2
최시영(이화여자대학교 문헌정보학과) ; 이경진(이화여자대학교 문헌정보학과 조교수) 2024, Vol.41, No.1, pp.85-105 https://doi.org/10.3743/KOSIM.2024.41.1.085
초록보기
초록

Abstract

Augmented Reality (AR) is a mix of the real world that is enhanced by virtual objects from computer-generated information. AR is currently used in a variety of information systems and library services. AR technologies are also being developed for today’s children, who are digital natives and are exposed to various technologies even earlier. To assist librarians who need to accurately understand users’ information needs and perceptions of the technology being used in their libraries, we conducted a study of AR perceptions among children. We conducted two online co-design sessions using “Would you rather?”, a co-design technique that facilitates research into children’s opinions. Through the co-design sessions, we found that children were psychologically wary about AR technology due to a lack of trust in the technology, and realism had a significant impact on these judgments. We also identified that children considered AR technology environments as an extension of the real world. Their real-world values directly influenced their perceptions of AR. This research provides insights into the wariness that libraries need to be aware of when developing AR content for children in the future, and how libraries can use AR as an educational tool.

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