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검색어: assistive technology, 검색결과: 2
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본 연구는 유럽국가(스웨덴, 영국, 프랑스)의 국가도서관, 공공도서관, 장애인도서관을 각각 방문하여 도서관정책 및 정보서비스에 대한 질적 데이터를 수집하고 이를 분석하였다. 이를 통해 장애인을 위한 우리나라 도서관서비스의 정책을 현장에 적용시키기 위하여 고려해야 할 점을 제언하였다. 국립장애인도서관지원센터는 일관된 정책과 실행력을 갖출 수 있도록 전문기관으로 독립해야 하며, 민간장애인도서관의 역사성과 전문성이 계승될 수 있도록 지원해야 한다. 국가, 공공, 장애인도서관 및 학교, 대학도서관과의 협력적 체제정비로 대체자료 개발, 통합목록 및 전문서비스 개발이 요구되며, 도서관 내적인 협력뿐만 아니라 외적인 환경인 사회적 제도, 법적 제도 및 장애인관련단체, 지방자치단체 등의 협력 속에서 발전할 수 있도록 해야 한다.

Abstract

The purpose of this study is to present suggestions for Korean libraries for disabled person after collecting and analyzing qualitative data upon library policies of national libraries, public libraries and libraries for disabled person in European countries including Sweden, UK and France. Korean national library support center for the disabled should be independent in order to have consistent policy and ability for its execution. It should also support private libraries for the disabled in inheriting professionalism and accumulated history. Developing alternative material, integrated catalogue and professional service is required by cooperative and systematic arrangements among national and public libraries for disabled person including schools and university libraries. Also, it should be able to grow not only on the basis of internal cooperation among libraries but also with the help of external organizations like social and legal systems, organizations related with the disabled and regional self governing bodies.

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최시영(이화여자대학교 문헌정보학과) ; 이경진(이화여자대학교 문헌정보학과 조교수) 2024, Vol.41, No.1, pp.85-105 https://doi.org/10.3743/KOSIM.2024.41.1.085
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Abstract

Augmented Reality (AR) is a mix of the real world that is enhanced by virtual objects from computer-generated information. AR is currently used in a variety of information systems and library services. AR technologies are also being developed for today’s children, who are digital natives and are exposed to various technologies even earlier. To assist librarians who need to accurately understand users’ information needs and perceptions of the technology being used in their libraries, we conducted a study of AR perceptions among children. We conducted two online co-design sessions using “Would you rather?”, a co-design technique that facilitates research into children’s opinions. Through the co-design sessions, we found that children were psychologically wary about AR technology due to a lack of trust in the technology, and realism had a significant impact on these judgments. We also identified that children considered AR technology environments as an extension of the real world. Their real-world values directly influenced their perceptions of AR. This research provides insights into the wariness that libraries need to be aware of when developing AR content for children in the future, and how libraries can use AR as an educational tool.

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